Walk by default


Recent feedback made me think that running by default prevents experimentation. Typically, the player would call out Daisy and this will trigger the monster to chase after the sound. Hearing the monster's footsteps, the player will run towards a hiding spot to hide. However, since the sound of the player running is within the monster's range, it chases after this sound instead of the call to Daisy. This makes the monster AI seem unfair.

By making the player walk by default instead of running, the player can move around the map without making a sound. I hope that this is enough to make the player realize that the monster chases after the sound of their call and their footsteps when running.

Thank you to everyone who played the game. If you think it was frustrating, please try the new version and feel free to leave a comment.

Files

finding_daisy_v1.1_win.zip 125 MB
Jun 03, 2023
finding_daisy_v1.1_osx.zip 149 MB
Jun 03, 2023
finding_daisy_v1.1_x11.zip 126 MB
Jun 03, 2023

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