Really interesting concept. I am failing miserably though. I do feel that 'C' for calling daisy is annoying, because in games it's quite frequently crouch. Might be personal of course, but I keep pressing C when I want to crouch and hide, usually when I'm panicking :-)
Also feel that shift should be running instead of walking, so you should be walking by default. Unless that's part of the experience, making it a bit harder.
Also what would be really beneficial is to add surround sound. I find it quite hard to exactly pinpoint where the sounds are coming from.
It does sound like I just suck at your game, right? ;-)
I'm curious about your experience with the sound. The game has positional audio for most sound effects, and they work well enough using headphones. One of my friends also had a problem with pinpointing the location of the sound, but it turned out that he was using mono instead of stereo.
It's a short game so I tried making it difficult. Hopefully, you'll give it a try again until you find the dog.
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Thanks for playing! Watching your reactions while playing the game is fun.
nice but so hard
Really interesting concept. I am failing miserably though. I do feel that 'C' for calling daisy is annoying, because in games it's quite frequently crouch. Might be personal of course, but I keep pressing C when I want to crouch and hide, usually when I'm panicking :-)
Also feel that shift should be running instead of walking, so you should be walking by default. Unless that's part of the experience, making it a bit harder.
Also what would be really beneficial is to add surround sound. I find it quite hard to exactly pinpoint where the sounds are coming from.
It does sound like I just suck at your game, right? ;-)
Thanks for playing. :)
I'll consider adding input mapping in the future.
I'm curious about your experience with the sound. The game has positional audio for most sound effects, and they work well enough using headphones. One of my friends also had a problem with pinpointing the location of the sound, but it turned out that he was using mono instead of stereo.
It's a short game so I tried making it difficult. Hopefully, you'll give it a try again until you find the dog.